- #Alcatel one touch fierce xl firmware download update#
- #Alcatel one touch fierce xl firmware download Patch#
- #Alcatel one touch fierce xl firmware download upgrade#
#Alcatel one touch fierce xl firmware download upgrade#
Click “Create”, and within seconds your chosen website has a permanent home on your Mac as a real Mac application that appears in your Dock.įluid is a free app and will always be free, but the $5 upgrade will give users the ability to pin apps to the menubar, create custom scripts, and allow for full screen modes for apps. Enter the website’s URL, provide a name, and optionally choose an icon. And no, it will not become a subscription based app.Ĭreating a Fluid App out of your favorite website is simple. Once it’s released, users will be required to pay $5 for an upgrade, the first paid upgrade since its released 11 years ago. In the case of MTK, you need to use the SP Flash tool to flash the software. If you would like to flash ALCATEL One Touch PIXI 3 4009D you need to check out either your device is using MTK (the firmware name should contain 'MT') or Qualcomm chipset (the firmware name should contain 'MSM').
#Alcatel one touch fierce xl firmware download update#
The developer announced the Fluid 2.0 beta via a tweet today, noting that the update includes a complete re-write from the ground up with the newer WebKit2 API from Apple. Alcatel OneTouch U5 3G MT6580 20171114 7.0. Coming in form of a beta, the new update adds a handful of notable changes.
I am very proud to announce the release of "Fluid 2" on the Appstore ! Screenshot of the upcoming update June 9, 2009. I hope Apple won't take forever to released them. The speed will be constant with ability to control it further via a slider. I'm getting a 3GS from the Apple Store this afternoon, I will release a fix tonight: "Fluid v1.4" and "Fluid 2.1". Fluid v1.3 is using the optimized engine of "Fluid 2" but I did not notice the change until I saw the application running on my friend's 3GS. The reason this issue was undetected is that I am doing all my testing on my personnal iPhone (First generation). It seems that it is running too fast now. I keep my finger crossed it won't take too long to get to you guys.Ī few person emailed me since the released of "Fluid v1.3". I've also contacted the hotline so it will be considered an emergency fix.
#Alcatel one touch fierce xl firmware download Patch#
I've worked around the clock to generate a patch and it is now sent to Apple. I've received numerous emails mentioning Fluid and Fluid2 crash on second launch after updating to iOS 4. It seems the last update broke this feature, but I have fixed this issue now and submitted a new build to Apple, hopefully it will be approved soon. I've received numerous emails from users mentioning they cannot select a picture from an album since they updated to iOS 4.3.1. It should be out shortly ) !Īpril 12, 2011. The issue has been identified andĪnd updated version has been sent to Apple. I've received numerous emails mentioning Fluid and Fluid2's "Choose from album" button is disabled for iPad users. In Fluid2 the menu does not appear automatically: You can bring it up by pressing FIVE FINGERS simultaneously on the screen :) ! I tried to add the caustics but without multi texturing, this would have requiered a third pass, unafforable for now. Right now, only reflection and refraction are simulated via a bottom texture and an environment map texture. We use these pertubated vectors to offest the textures coordinates. Assuming that every pixel ray come to the mesh at (0,0,-1), we can generate a perturbated View Vector. Drag (otherwise water never stop moving)ĬURRENT_HEIGHTMAP -= CURRENT_HEIGHTMAP * DRAG Īnd that's it! Set an initial height perturbation in the last state, iterate at 30fps: Voila des vagues !įrom the heigthmap, we then generate a mesh. PREVIUS_HEIGHTMAP) / 2) - CURRENT_HEIGHTMAP #define PREVIUS_HEIGHTMAP (* simulation2) #define CURRENT_HEIGHTMAP (* simulation1)